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Appzne python for mac
Appzne python for mac




  1. #Appzne python for mac how to
  2. #Appzne python for mac full
  3. #Appzne python for mac portable

icns file is placed in the Resources folder, and your ist file is built. To my understanding, all that's necessary to make the application functional on MacOS is to ensure that your main executable is placed in the MacOS folder and points to the Python located in your Frameworks folder, your icon.

#Appzne python for mac full

In the Frameworks folder, you can put the full Python 3 framework you're working with to build the app, as well as any site-packages that you require to run the application, and then you can reflect all of those changes in the executable so that you are pointing to the correct installations. Now, your app hierarchy should look like: Your issue is that you also need a Frameworks folder, where you would add the required version of Python. In addition to the ist file with all of the necessary properties, in your Contents folder you will have a MacOS folder and a Resources folder at minimum.

appzne python for mac

From my understanding, py2app just takes all of the things that make up your app, and structures them inside of this folder as well as creates an ist file, which also goes inside of Contents. Inside this folder we'll have another called Contents. Basically, you are going to put everything into a normal folder with the name of your application.

appzne python for mac

#Appzne python for mac how to

I've developed a simple macOS app myself recently, however I wanted to have a little more insight on how to do so, so I did a bit of digging into the actual structure of an application. I think what you're missing is the inclusion of the Python3 Framework in your application bundle. dist/app.app/Contents/Resources/lib/python3.8/lib-dynload/shiboken2 venv/lib/python3.8/site-packages/shiboken2/libshiboken2.abi3.5.15.dylib. The whole build is best triggered with a script that could look like this: #!/bin/shĬp. 'NSHumanReadableCopyright': u"Copyright © 2020, Serge Ballesta, All Rights Reserved"Īdditionally, an icon definition and a few plist entries for some basic information have been added. The slightly modified setup.py could look like this: from setuptools import setup

  • when running the app then still an error occurs: Library not loaded: Reason: image not found.
  • PySide2 must be added under OPTIONS to the packages list.
  • appzne python for mac

    References:Īs my real package is too large for a SO question I trimmed it down to a minimal reproducible example: from PySide3.QtWidgets import *Īnd here is the setup.py file used for py2app: from setuptools import setup

    #Appzne python for mac portable

    Question:Ĭan someone help me with a recipe to convert a python script or package using a Qt GUI into a portable app on Mac? Ideally, the recipe should say how to use a custom application icon, but this is not required. I tried to add one by one the missing libraries, but on the end the system could not find the plugins and I gave up. And if I use python setup.py py2app the generated program cannot start because py2app did not copy all the required Qt stuff. Which obviously cannot be ported to a different system because it uses my development folders. And as I am not an apple developper, I cannot sign anything.Īfter some research, I tried py2app. It soon broke, because the system refused to start the command or the app generated by PyInstaller because it was not correctly signed. Then I tried to do the same thing on Mac. On Windows, I could use PyInstaller and InnoSetup to build a simple installer.

    appzne python for mac

    It currently works fine in Windows, Linux and Mac. I am developping a simple Python application using a PySide2 GUI.






    Appzne python for mac